Book III of 3

The Hacked Edge Bestiary

The creatures of The Hacked Edge, with stat blocks drawn straight from the game database that runs Zorn's Dungeon.

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The rules published here are a playtest reference for The Hacked Edge. No license — open, third-party, or otherwise — is currently granted for this material. Licensing decisions will be made once the game is further along. Until then: read it, play it at your table, break it, and tell us what bent.

Creatures

Last updated Sep 3, 2026

Every creature in this book is drawn from the same table that runs Zorn's Dungeon. When a stat changes there, it changes here.

Ape, White

Beast · Large · Elite
Illustration
Threat
1
XP
8
Health
8
Stamina
0
Initiative
1
Movement
2 zones, 5pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
12/13/14/15/16
Morale
7
Disengage
5
Climb
5
Behavior
Territorial
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Fists (melee) — reach 1; 1d4 Bludgeoning
  • Thrown Rock (ranged) — 1d3 Bludgeoning

Albino, herbivorous, gorilla-like apes that live in caves and emerge at night to forage.

Bandit

Human · Medium · Skirmisher
Illustration
Threat
1
XP
10
Health
4
Stamina
0
Armor
Light
Initiative
1
Movement
2 zones, 5pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
13/14/13/16/15
Morale
8
Disengage
5
Climb
2
Behavior
Skittish
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Shortsword (melee) — reach 1; 1d4 Slashing
  • Shortbow (ranged) — 1d3 Piercing

Desperate outlaws and highwaymen looking for an easy mark.

Treasure

  • 2d6 CP (50%)
  • 1d4 SP (20%)

Cave Imp

Fiend · Tiny · Minion
Illustration
Threat
2
XP
6
Health
2
Stamina
0
Initiative
2
Movement
3 zones, 5pts, flying
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
8/9/9/8/8
Morale
6
Disengage
5
Climb
5
Behavior
tactical
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Talons (melee) — reach 1; 1 Slashing

Special Abilities

  • Flight — Moves over obstacles but not over PC-occupied squares. Cannot fly high (no altitude layer yet).

A leathery-winged gremlin-kin that darts through caverns on rapid wingbeats. Flies over terrain; cannot cross PC squares.

Cutthroat Captain

Human · Medium · Leader
Illustration
Threat
1
XP
25
Health
8
Stamina
0
Armor
Light
Initiative
1
Movement
2 zones, 5pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
13/14/13/16/15
Morale
9
Disengage
5
Climb
2
Behavior
Vicious
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Twin daggers (melee) — reach 1; 1d3 Piercing
  • Throwing Knives (ranged) — 1d4 Piercing

Special Abilities

  • — morale_boost

A hardened bandit lieutenant, sporting scarred leather and a ruthless, commanding presence.

Treasure

  • 3d6 SP (80%)
  • 1 Gem, Chipped (10%)

Dark Acolyte

Human · Medium · Soldier
Illustration
Threat
1
XP
10
Health
4
Stamina
0
Armor
Medium, Shield, Medium, Helmet, Half
Initiative
1
Movement
1 zone, 5pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
11/12/14/16/15
Morale
7
Disengage
5
Climb
2
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Mace (melee) — reach 1; 1d3 Bludgeoning

A zealous initiate of a dark order, clad in chain and wielding a heavy mace.

Treasure

  • 1d6 SP (40%)
  • 1 Holy Symbol, Wooden (15%)
  • 1 Bandage (10%)

Flesh Golem

Construct · Large · Brute
Illustration
Threat
6
XP
100
Health
34
Stamina
0
Armor
Medium
Initiative
1
Movement
1 zone, 3pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
13/10/12/9/14
Morale
12
Disengage
3
Climb
0
Behavior
mindless
Resistances
Piercing, Slashing
Immunities
Poison
STR16
DEX6
CON16
INT3
WIS8
CHA3

Actions

  • Sledged Fists (melee) — reach 1; 1d8 Bludgeoning

A towering construct of mismatched dead flesh, stitched with black gut-cord and rusted iron staples, milk-blank eyes fixed on nothing. It does not tire, does not flinch, does not stop — and blade and point scarcely bite its slack grey hide.

Gargoyle Lord

Construct · Large · Elite
Illustration
Threat
6
XP
110
Health
24
Stamina
0
Initiative
1
Movement
2 zones, 6pts, flying
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
12/12/13/12/14
Morale
10
Disengage
6
Climb
3
Behavior
Territorial
Resistances
Slashing, Bludgeoning
STR14
DEX13
CON14
INT7
WIS10
CHA8

Actions

  • Raking Talons (melee) — reach 1; 1d6 Slashing

A cathedral horror woken to malice — carved grey stone cracked and lichen-stained, ribbed bat-wings half-furled, ram-horned and fanged. Common steel rings off its hide; it stoops from above on talons like iron hooks.

Goblin

Goblinoid · Small · Skirmisher
Illustration
Threat
1
XP
5
Health
3
Stamina
0
Armor
Light
Initiative
1
Movement
1 zone, 5pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
14/15/16/17/18
Morale
7
Disengage
5
Climb
4
Behavior
Skittish
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Crude Spear (melee) — reach 1; 1d3 Piercing; Thrown

Special Abilities

  • Hate the Sun — -1 attack penalty in daylight
  • Hate Dwarves — Prioritizes dwarf targets

Small, grotesque humanoids with pallid, earth-coloured skin and glowing, red eyes. They despise the sun.

Treasure

  • 2d6 CP (60%)
  • 1d4 SP (20%)
  • 1 Bandage (5%)

Goblin Runt

Goblinoid · Small · Minion
Illustration
Threat
1
XP
5
Health
2
Stamina
0
Initiative
1
Movement
2 zones, 5pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
8/8/8/8/8
Morale
5
Disengage
5
Climb
4
Behavior
aggressive
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Rusty Shiv (melee) — reach 1; 1d2 Piercing

The smallest, meanest, hungriest goblin in the warren. Waves a rusty shiv and screams constantly.

Gremlin

Goblinoid · Tiny · Minion
Illustration
Threat
1
XP
5
Health
1
Stamina
0
Initiative
1
Movement
2 zones, 5pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
8/8/8/8/8
Morale
5
Disengage
5
Climb
4
Behavior
aggressive
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Jagged Knife (melee) — reach 1; 1 Slashing

A wiry, spiteful pest with too many teeth and not enough impulse control. Weak on its own; nightmarish in a pack.

Kobold Crawler

Reptilian · Small · Skirmisher
Illustration
Threat
2
XP
5
Health
2
Stamina
0
Initiative
1
Movement
1 zone, 5pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
9/8/9/8/8
Morale
6
Disengage
5
Climb
4
Behavior
tactical
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Long Knife (melee) — reach 1; 1 Piercing
  • Rusty Dart (ranged) — 1 Piercing

A lean, leather-clad skirmisher with a long knife on its hip and a handful of rusty darts. Hits and runs.

Ogre

Giantkin · Large · Brute
Illustration
Threat
2
XP
12
Health
10
Stamina
0
Armor
Light
Initiative
1
Movement
2 zones, 5pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
10/11/12/13/14
Morale
10
Disengage
4
Climb
1
Behavior
aggressive
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Great Club (melee) — reach 1; 1d6 Bludgeoning

A hulking brute of warty grey-green hide and slabbed muscle, reeking of the cave it crawled from, a knotted tree-trunk club dragging from one fist. Slow of thought, murderous of temper.

Ratkin Abomination

Abomination · Large · Brute
Illustration
Threat
6
XP
50
Health
10
Stamina
0
Initiative
1
Movement
1 zone, 5pts
Attack
+2
Missile
+0
Saves (D/W/P/B/S)
8/8/10/14/14
Morale
12
Disengage
5
Climb
0
Behavior
mindless
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Abominable Claws (melee) — reach 1; 1d4 Slashing

Zorn's last-chance monster — carapaced in bone, two-armed and swinging twice. Released only when the cage is losing badly and the crowd wants a butcher.

Ratkin Gorechild

Abomination · Medium · Brute
Illustration
Threat
2
XP
10
Health
5
Stamina
0
Initiative
1
Movement
1 zone, 5pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
10/10/10/10/10
Morale
12
Disengage
5
Climb
2
Behavior
mindless
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Abominable Claws (melee) — reach 1; 1d3 Slashing

A hunched, naked wretch of ripped flesh and exposed bone — loosed from the rear portcullis when the cage grows thirsty. Mindless. Hungry. Fast.

Ratkin Gorestrider

Abomination · Large · Brute
Illustration
Threat
4
XP
20
Health
8
Stamina
0
Initiative
1
Movement
1 zone, 5pts
Attack
+1
Missile
+0
Saves (D/W/P/B/S)
9/9/10/12/12
Morale
12
Disengage
5
Climb
2
Behavior
mindless
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Abominable Claws (melee) — reach 1; 1d4 Slashing

A towering, hunched horror — hide matted with old blood and fresh, claws dragging in the dust. Zorn's middle answer when the cage isn't bleeding fast enough.

Ratkin Mongrel

Ratkin · Small · Minion
Illustration
Threat
1
XP
5
Health
2
Stamina
0
Initiative
1
Movement
2 zones, 8pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
8/9/8/8/8
Morale
5
Disengage
5
Climb
4
Behavior
aggressive
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Bite (melee) — reach 1; 1 Piercing

A young ratkin — jittery, bucktoothed, and starving. Bites at ankles when the pack closes in.

Slime Blob

Ooze · Tiny · Minion
Illustration
Threat
1
XP
5
Health
1
Stamina
0
Initiative
1
Movement
1 zone, 2pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
7/7/9/9/9
Morale
10
Disengage
5
Climb
4
Behavior
aggressive
Resistances
Piercing
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Smear (melee) — reach 1; 1 Bludgeoning

A baby blob left behind when a Slimeling splits. Barely sentient, still hungry.

Slimeling

Ooze · Small · Minion
Illustration
Threat
2
XP
6
Health
3
Stamina
0
Initiative
1
Movement
1 zone, 4pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
7/7/9/9/9
Morale
10
Disengage
5
Climb
5
Behavior
aggressive
Resistances
Piercing
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Slap (melee) — reach 1; 1d2 Bludgeoning

Special Abilities

  • Split — Spawns 2 Slime Blobs at the Slimeling's position.

A quivering green blob the size of a housecat. Slaps wetly at whatever moves. On death, splits into two smaller globs.

Troll

Giantkin · Large · Brute
Illustration
Threat
5
XP
20
Health
12
Stamina
0
Armor
Medium
Initiative
1
Movement
2 zones, 5pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
10/11/12/13/14
Morale
10
Disengage
5
Climb
2
Behavior
aggressive
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Talons & Fangs (melee) — reach 1; 1d4 Slashing

Special Abilities

  • Regeneration

An intelligent, wicked horror eight feet tall — an emaciated, rubbery body of mottled grey-green hide, long black talons, and jutting fangs. Its wounds knit shut as fast as they open; only fire and acid stay the mending.

Troll, Swamp

Giantkin · Large · Brute
Illustration
Threat
3
XP
10
Health
9
Stamina
0
Armor
Light
Initiative
1
Movement
2 zones, 5pts
Attack
+0
Missile
+0
Saves (D/W/P/B/S)
12/13/14/15/16
Morale
10
Disengage
5
Climb
2
Behavior
aggressive
STR10
DEX10
CON10
INT10
WIS10
CHA10

Actions

  • Talons & Fangs (melee) — reach 1; 1d3 Slashing

Special Abilities

  • Regeneration

A stocky, hunched troll of the deep marshes — dark grey-brown hide slick as wet moss, caked in mud, upward-curving fangs jutting from its lower jaw. Its torn flesh crawls back together while you watch.